It ignites flammable substances it touches and illuminates the same area as a torch would. A flaming sphere winks out if it exceeds the spell's range. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. As part of this Movement, it can ascend or jump up to 30 feet to strike a target. This spell functions as flaming sphere, except it deals 6d6 points of fire damage to any creature it strikes.Any creature that fails its save against the sphere catches on fire. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. New Pages | Recent Changes | Privacy Policy, Pathfinder Roleplaying Game: Advanced Class Guide, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. It ignites flammable substances it touches and illuminates the same area as a torch would. | Here Be Monsters | OGN Articles If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. This spell functions as flaming sphere, except it deals 6d6 points of fire damage to any creature it strikes. That PC has to make a Dex save against a 15 DC when they are hit. Our way of saying thanks! Flaming sphere pros: 1. | FateCoreSRD Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. This is part of the Pathfinder Reference Document. Character Sheets Downloads | 3.5e SRD Any creature that fails its save against the sphere catches on fire. Spheres of Power Spheres of Power is a unique magic system created by Drop Dead Studios for use with the Pathfinder Roleplaying Game. Medium range 3. A flaming sphere will not ignite a character unless that character is rendered exceptionally flammable via lantern oil or other fuel or is rendered immobile and exposed to the ignition source for several consecutive rounds. suggests that the sphere keeps its hot and flaming aspect even when not moved by the wizard, so making a houserule would be legit. Flaming Sphere: 2 actions upfront and then 1 each round to make an attack against reflex save every round for up to 10 rounds. It moves 30 feet per round. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. | d20HeroSRD | Starjammer SRD A flaming sphere rolls over barriers less than 4 feet tall. Flaming Sphere, Greater. School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4 Saving Throw Reflex negates (see text); Spell Resistance yes. The spellwurm is based on a wrist slot item that has a base ability of Ghost Sound at will, with Mage Hand and Ray of Frost as at-will abilities, Mage Armor, Magic Missile and Sleep as 3/day abilities, Flaming Sphere as a 1/day ability, all at a 5th caster level, and an improvement to Charisma of 14 to help with the saving throw DCs. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. HB] Prerequisite: Berserker sphere. If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. I'm talking specifically about the pathfinder-version here, but even in general D&D 3.x I picked flaming sphere with its 2D6 dmg. You are not subject to fatigue or exhaustion that is the result of taking damage from environmental heat. Flaming Sphere, Greater. It can be extinguished by any means that would put out a normal fire of its size. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. Updated Dynamic Lighting now does as much and even more than our legacy system! It ignites flammable substances it touches and illuminates the same area as a torch would. flaming sphere 1x1. As a Bonus Action, the caster rams it into a PC. | Design Finder 2018 The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. A burning globe of fire rolls in whichever direction you point and burns those it strikes. The sphere must be supported by a solid surface, such as a stone floor. It cannot push aside unwilling creatures or batter down large obstacles. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. Of course it’s still 2 actions for the initial and 0 damage on a successful, which knocks it down a peg, but that’s just the difference in power between 1 action activities and 2. In this variant system, players choose their magical abilities from among twenty different spheres, spending Magic Talents to create a uniquely customized spherecaster. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. By continuing to use our site, you consent to our use of cookies. 3D6 or 2D6 dmg x caster lvl rounds = very high potential dmg output 2. DESCRIPTION This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. The effect remains until another command is given. You create a sphere of flame in a square within range. Flaming Sphere, Greater: Rolling ball of fire deals 6d6 fire damage and ignites targets. Any creature that ends its turn within 5 feet of the Sphere must make a Dexterity saving throw. DESCRIPTION This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4. Flash Forward: Charge, then teleport back to starting poisiton Forceful Strike: Strike a creature with great force, dealing extra damage and knocking it … Any creature that fails its save against the sphere catches on fire. | Fudge SRD Flaming Sphere A burning globe of fire rolls in whichever direction you point and burns those it strikes. Flaming Ríastrad [High. 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